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Great idea, well executed and super simple to rap your head around! What is great about this game is that it is so minimal yet has a risk/reward element like most shoot'em'up titles. The player is given a choice to try and go for an extra life whilst also trying to keep track of negative vibes on the other side of the screen. In case you are having issues; hug a wall for the majority of the run :P

That exactly was the idea that I was trying to implement here, with the risk/reward. Mark was saying a lot about this stuff in his videos, so this idea kind of stuck in my head for a while now) Thanks for the feedback, I'm really glad you liked it :)

This is very clever and unique. Really great idea and the implementation was not bad. Aside from the little slide you have after you move, it's great!

Thanks, I'm glad that you liked it!

An interesting, yet somewhat confusing at first concept. The blocky art style and music are a definite plus.

Thanks for the feedback!

I suggest that you add how you should play in the description, besides just solely having the controls.

Yeah, good idea, ty.

Haha, I really like this! The name lends a lot of meaning to the mechanics...

Thanks!:)

Confusing, if you explained the controls it would be much easier

Left and right arrows to move, enter to start the game. The point is to avoid collision with elements on the left. It's basically same field but splitted in two. Yeah, It may be a bit confusing)